![]() Once you strike up a conversation, the Strange Ox will be a bit surprised that you’re talking to it, and is very coy about its true nature (it will try and “moo” at you, but it isn’t particularly convincing). ![]() Once that’s done, all you need to do is swap to Wyll and have the conversation. By level 3, he can learn Speak with Animals as a ritual spell, which he can cast on himself. However, the easiest way for most players to talk to the Strange Ox is to bring Wyll along with you. The first option is to use a Potion of Animal Speaking, which you can find in multiple places in act 1. If you want to actually chat with it, you’ll need someone who can speak with animals, and you have a couple of options there. If you try to interact with the Strange Ox, it will give you a snort and then stop talking, similarly to the other oxen. If you failed the Perception Check, you can identify the Strange Ox because it’s facing the other direction as the other two oxen, as if it’s watching the children run by on the path. It’s standing with the rest of the oxen up above the entrance to the Druid’s sanctuary, just across from Dammon’s shop and where the Tiefling children spar. You’ll find the Strange Ox for the first time in the Emerald Grove, just hours into your playthrough. Strange Ox location in Baldur’s Gate 3 Image: Larian Studios via Polygon In this Baldur’s Gate 3 guide, we’ll teach you everything we know about the Strange Ox, and even tell you what happens if you kill it. It may look like a normal Ox, but if your characters pass a passive Perception Check when you walk by, you’ll see that it’s definitely anything but normal. You’ll first encounter this weirdo in the Emerald Grove in act 1. There are a lot of mysteries to solve in Baldur’s Gate 3, but none are as strange as the aptly named Strange Ox.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |